Effect Jutsu Clan Reward Ninja Saga Season 1- Season 35
Season 1: Kinjutsu: Death Touch PalmsDamage: 248 CP: 10 Cooldown: 10 Effect: (Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%) = Season 2: Kinjutsu: Profusion of GhostDamage: 0 CP: 200 Cooldown: 12 Effect: (Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 1 turn) = Season 3 : Kinjutsu: Ecstasy of SoundDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns). = Season 4 : Kinjutsu: Sakura RyuDamage: 328 CP: 10 Cooldown: 10 Effect: (Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%) = Season 5 : Kinjutsu: Cube IllusionDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns) = Season 6 : Kinjutsu: Pishamen RyuDamage: 164 x3 CP: 10 Cooldown: 12 Effect: (Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%) = Season 7 : Kinjutsu: Silver Chain BundleDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above. = Season 8 : Kinjutsu: YatagarasuDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns) = Season 9 : Kinjutsu: Fiery Night PhoenixDamage: 164 CP: 10 Cooldown: 10 Effect: (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns) = Season 10 : Kinjutsu: Dynamic Dragon StrikeDamage: 328 CP: 10 Cooldown: 10 Effect: (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%) = Season 11 : Kinjutsu: Darkness Chain SealDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns) = Season 12 : Kinjutsu: KejsumaruDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Inflict bloodfeed – recover HP after attack. (Amount: 130% of the attack damage) (3 turns) = Season 13 : Kinjutsu: Violent Quake FistDamage: 488 CP: 10 Cooldown: 10 Effect: (Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%) = Season 14 : Kinjutsu: Meridian BreakthroughtDamage: 0 CP: 10 Cooldown: 14 Effect: (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%) = Season 15 : Kinjutsu: Great Ball of Devil WorldDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns) = Season 16 : Kinjutsu: Camouflage Make-UpDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns). = Season 17 : Kinjutsu: Meteor BlastDamage: 648 CP: 10 Cooldown: 12 Effect: (Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%) = Season 18 : Kinjutsu: Shadow of NightmaresDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and Inflict chaos. (2 turns) = Season 19 : Kinjutsu: Mask of Hell GateDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Hallucinate target with ecstatic sound – decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns). = Season 20 : Kinjutsu: Air Pecker PalmDamage: 648 CP: 10 Cooldown: 5 Effect: (Kinjutsu) Derectly attack target’s weak point, target will receive extra 100% damage in next turn. = Season 21 : Kinjutsu: Meridian Break StepDamage: 648 CP: 10 Cooldown: 10 Effect: Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns = Season 22 : Kinjutsu: Muscle Front BeheadingDamage: 648 CP: 10 Cooldown: 10 Effect: (Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns) (reduce 5% HP after used) = Season 23 : Kinjutsu: YatoDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns) = Season 24 : Kinjutsu: Detach Of SoulDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP = Season 25 : Kinjutsu: Mushin Kiten JutsuDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn) = Season 26 : Kinjutsu: ScissorDamage: 0 CP: 200 Cooldown: 14 Effect: (Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns) = Season 27 : Kinjutsu: Ame No FutodamaDamage: 0 CP: 200 Cooldown: 18 Effect: (Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75% = Season 28 : Kinjutsu: PaperDamage : 0 CP : 400 Cooldown : 8 Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce his attack damage by 98%. (4 Turns) = Season 29 : Kinjutsu: ShunsatsuDamage : 648 CP : 10 Cooldown : 0 Effect : (Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns. = Season 30 : Kinjutsu: RockDamage : 0 CP : 200 Cooldown : 14 Effect : (Kinjutsu) Use chakra tu change energy into physical body, reduce 130% target’s dodge rate , and extra 130% dodge rate during target’s attack. (2 Turns) = Season 31 : Kinjutsu: Gara JinraiDamage : 648 CP : 10 Cooldown : 5 Effect : (Kinjutsu) Attack at spend so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently = Season 32 : Kinjutsu: Devil’s SealDamage: 300 CP: 10 Cooldown : 10 Effect: Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (1 turn) = Season 33 : Kinjutsu: Raising Dragon StrikeDamage: 300 CP: 10 Cooldown: 10 Effect: Summon the sleeping dragon under the ground to attack enemy to reduces target’s attack attack damage by 50% and prevent him from healing himself = Season 34 : Kinjutsu: Blood Butterfly CurseDamage: 0 CP: 360 Cooldown: 12 Effect: (Kinjutsu) Create bloody illusion to petrify target (4 turns) (petrified target cannot take any actions but will receive no damage, except damage over time) = Season 35 : Shadow Assassin FistDamage: 640 CP: 10 Cooldown: 8 Effect: (Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently. https://www.facebook.com/notes/masih-ninja-saga-indonesia/effect-jutsu-clan-reward-ninja-saga-season-1-season-35/369050963200131